05 February 2011 @ 01:47 am
CLOSED  
The Long Now is now CLOSED.
Thank you for the amazing time together. We love you!

~The Mods
 
 
15 January 2011 @ 07:22 am
 
Who: Cordelia Chase, Doyle, Angel? and a monster.
What:  Cordelia and Doyle go to face the monster in her vision.
Where: The first floor then outside
When: Day twenty one
Status: In Progress

( Fighting the good fight.. )
 
 
15 January 2011 @ 01:00 am
 
Who: Cordelia Chase and Doyle.
What:  Cordelia had a vision and Doyle is to the rescue.
Where: Room 107
When: Day twenty one
Status: In Progress

( I'm coming princess..... )
 
 
08 January 2011 @ 10:38 pm
Maybe I'm clever, maybe I've gone mad.  
Who: Rose Tyler, Lucifer, OPEN
What: Rose is tired of waiting around, and literally goes fishing for trouble.
Where: The grounds, beside the pond.
When: Day Nineteen, afternoon
Status: In Progress
Warnings: Violence?

( Something in the Water )
 
 
22 December 2010 @ 08:12 am
 
Who: Doyle and Angel
What: Their arrival.
Where: Their room - room 309
Status: In Progress



( Is this it..... )
Tags: ,
 
 
Current Mood: confused
 
 
13 December 2010 @ 08:22 pm
Well, hello there my pretty...  
The Queen of Blades had been biding her time carefully, taking extra precaution to protect the pulsating pod that had been growing within her sanctum in the basement.  It was ready now, and she was more than looking forward to causing a little chaos within the house.

One long clawed finger traced lazily down the edge of the pod before she quite forcefully thrust forward, piercing the layer of protection that had grown thin from over-bulging.   Thick green liquid spewed forth, coating and rolling over the creep-covered basement floor, nourishing it even as it was expelled.  A chattering growl could be heard from within the slowly disintegrating pod, and it began to shudder and shake as whatever was within tried to break itself free.

A minute later, and it stood before her - her first spawn in this wretched place.  Her clawed hand reached forward to pet his carapace forehead almost tenderly, and she spoke to it in a guttural purr.

"Let's go, my lovely.  We have things to do."

[OOC: Kerrigan is stalking the house this day shift, with a Zergling at her side. More info on the zergling here. If you would like to encounter her, simply reply here with your character from any place in the house.  I will have her find you and you can interact with her as you please.  She's here to fight, maim, torture, and threaten, so if you would not like her to attack you or you would not like your characters hurt, please inform me in your post.  Thanks, and have fun!]
 
 
09 December 2010 @ 06:01 am
Pirates: THE ISLAND  


Two ships landed on opposing beaches of the same island. One pirate crew could not see the other, but both Captains knew. Cannons and Pipesweet wanted the same thing- a glorious treasure as unnamed as the island itself. All of the stowaways were dragged along... and given swords. Contemplating the strangers' fates was simply not as important as the Fountain of Youth, or Excalibur.

The Kali's men rushed over the sand like a stampeding herd. Hollering, they slashed a path through the tropics. Captain Cannons left nothing but debris in her wake. Trying their best to fit in were The Doctor and Rose, dressed in full pirate regalia and screaming with the best of them.

Captain Pipesweet, on the other hand, lead a surgical exploration. The Siren's pirates moved in lines, navigating the trees with precision. There were dozens of men, but the island behind them looked untouched. John and Sookie seemed to catch on to the patterns. Cordelia... well, Pipesweet enjoyed her, so it didn't matter.

Each boat possessed only half a map. Thus, it was inevitable that both groups would meet. A sandy hill stuck up from the foliage. The rival pirate mobs stood, deadlocked. Pipesweet's teeth nearly cracked against his pipe, and beads of sweat rolled over Cannons' gigantic arms. As both contemplated battle, the residents of the House were able to see each other for the first time.
 
 
04 December 2010 @ 06:21 pm
Pirate Ship: THE KALI  


The wind blew harsh and fast from north west that afternoon, and the crew of The Kali were busy at work as usual. Every so often, the call of a woman shouting would echo across the deck, even in this opened air, followed by the hard snap of a whip. The crew labored, and labored hard, but they would be well-rewarded for their suffering, if they each played their part.

Captain Beatrice "Cannons" Scullwog lived up to her name. Her arms were as thick as any man she had ever seen, and she was usually taller and stouter. Her rule was as strong and hard as her muscles, which gleamed a deep tan color in the sunlight. Her stringy black hair was tied back in a long braid, covered by a rather inelegant pirate's hat, which frayed at the edges.

Beatrice had this paranoid scratching in the back of her head, and she knew something was amiss. Perhaps the wind was not blowing just right, or perhaps her decks were not quite as shiny. Or maybe, she could even tell that the ship was just slightly heavier than it ought to be. With purpose, her boots hitting heavily against the wooden ground, she set of to see exactly what the problem was.

It would be rectified immediately.

[OOC: Anyone coming aboard The Kali may post here.]
 
 
03 December 2010 @ 10:49 pm
Pirate Ship: THE SIREN  


The afternoon burned down upon the sun-bleached wood of The Siren. Seagulls kept watch over white sails as a dozen Frenchmen- maybe more- sped about her deck. The crewmen were burly and graceless. Still, their routine was coordinated as a dance- mops pushed, knots tied, sails raised, all perfectly timed to the beat of the sea.

This perfection was the work of Captain "Pipesweet" Jacques Fitzroy, a pirate lord with the aura of an aristocrat. He emerged from his quarters with purpose. Every inch of Fitzroy was controlled, from his blonde hair pulled back in a bow to the shine of his boots. As he walked the deck, Pipesweet carried with him the scents of leather and sweet pipe smoke. His crew's efficiency pleased him. The Captain, however, could not smile. Something bigger was on his mind.

Pipesweet reached the ship's bow. As he looked to the blue horizon, he pulled from his waistcoat a tattered parchment. The Captain's fingers, surprisingly devoid of callouses, unfolded the paper. It was a decrepit treasure map- half of one, at least. The torn-away portion had been lost to time. Pipesweet was about to look it over- inspect yet again the same island with the same missing finish line- when he sensed something. The thin pipe in his mouth became threatened by clenched teeth. His perfect ship, of which he knew every corner, was suddenly different.

The Captain turned back toward the rest of his vessel, and waited. The imperfection would be spotted.


[OOC: Any characters boarding The Siren can arrive in this post!]
 
 
20 November 2010 @ 12:20 am
New arrival.  
Who: Gwaine and whoever finds him.
What: Gwaine finds himself a long way from home.
Where: 5th floor.
When: Day six, afternoon.
Status: In progress.
Warnings: None

( Wandered further than he thought. )
 
 
19 November 2010 @ 04:36 pm
the race: finish line [the tower of london]  


The Tower of London, like Windsor Castle, was dirty, decaying, and abandoned. Even the famous ravens were gone. The entry gates stood unguarded, and anyone who walked in would likely find graffiti of arrows, depictions of crowns rendered in spray paint on the walls, or the words 'seek the crown.'

Those who made their way to the Jewel House would find it, like the main entrance, without guard. As soon as they crossed the threshold, the burden from the last checkpoint would be lifted and whomever had borne it would return to their normal state. Inside was a small red flag, identical to the ones that had been at Stonehenge and Windsor Castle. Written in red paint on the wall behind it were the words:

CONGRATULATIONS, WINNERS.


The first team to arrive would also find their prizes lying at the base of the flag: for Sherlock, a file of police reports, and for John a lever taken from the TARDIS' control panel. The teams that arrived after them would find nothing, no indication of what had happened to their loved ones. Once they found the finish line, they would begin to feel tired, until they could no longer keep their eyes open and inevitably fell asleep. When they woke, they would find themselves back in the House.


[The mods have put all the teams through a randomizer to determine the order in which they arrive at the finish line, though of course there's no need to actually respond to the post in this order:

1. Sherlock and John
2. Max and Lucifer
3. Nicolas and Eric
4. Sam and Dean
5. Amy and Rose
6. Victoria and Tom

There will be another post from Oliver tomorrow to round things off.]
 
 
17 November 2010 @ 10:57 pm
The Race: Checkpoint #2 [Windsor Castle]  


If the racers hadn't yet noticed how different this world was, they certainly did now. Windsor Castle was completely abandoned. The once-pristine landscaping grew wild. The architecture was peppered with dirty brick, tattered flags, and vandalized statuary. The only sound was the wind.

There was nothing of interest near the principal entrance. If the teams got lost, they'd likely find graffiti instructing to "seek the eldest." The smartest would seek the Curfew Tower, the oldest feature. Here, an easy-to-miss red flag peeked from the grass.

It was a frustrating setup. There was no way into the sprawling tower from the outside. Anything could have been significant- the road signs, the empty residences across the street, the frozen clock on the tower that told time for no one but the sky.

What the players truly sought was this: a fallen lamppost, with what appeared to be a missing persons flyer attached. One racer from each team would see their captured loved one in the picture, with this notice below:

BEAR THE BURDEN.



[Each team that arrives at the flag will be given a burden. This burden will only affect the person who sees their loved one pictured on the post. Depending on the burden, this individual may have a difficult time contributing to the rest of the race. You'd better hurry...]
 
 
15 November 2010 @ 07:52 pm
the race: checkpoint #1 [stonehenge]  


In the center of Stonehenge was a little red flag planted in the ground. It was clearly visible, even from the outer circle of stones. Carved into the rock by the flag were the words:

FACE THE CHALLENGE AND RECEIVE THE RIDDLE


Each team that arrived at the flag would have to overcome a challenge. Those that successfully completed it would be given the clue to the location of the next checkpoint.

In the ground was a sword, its point buried in the dirt. A shield was propped up against it. These would be there for each arriving team, whether or not the previous team had returned them after using them. Only ONE team member could pick these items up, regardless of what the other(s) attempted.
 
 
13 November 2010 @ 03:12 am
The Race: Starting Line  
Everyone participating in the race found themselves waking up in a car with their teammate. On the dashboard was a map of England and a sealed envelope. Over the radio came the familiar voice of one Oliver St. Oldcastle.

"Ladies and gentlemen, start your engines." And he sounds oh so smug. "I promised you all a chance to win a prize and this is it! For the next two days, you'll be racing from here to the finish line. I can hear you all asking, 'Oliver! Where is the finish line?'"

He clicked his tongue.

"That's my little secret. Guess you'll have to play the game and find out. Step One: open the envelope."

He paused to allow the racers time to do that.

"Yes, it's a riddle. It simply wouldn't be fun if I came right out and told you, would it? That's the first leg of your journey there. Solve it and you'll be on your way. First one to the finish line gets a prize! Everybody else will be directly responsible for the death of someone you love."

There was another pause, to let that sink in for a moment.

"It wouldn't be the same if the stakes weren't high, would it? And don't say, 'Oh Oliver, you can't do that!' because I can and I will. Oh, and I almost forgot Rule Number One: have fun out there."

The radio clicked off in each car.



[ooc: Feel free to tag here with reactions or whatever. Oliver may or may not respond to questions. The car doors are locked with magic, so no one will be leaving their cars til they're out on the road. For your clarification, here's a map of the route that the race will take, each time the line changes direction being a checkpoint:



This is not the map the characters are receiving. Theirs has no red line on it, it's only a generic road map of England. This map is only so you can see roughly where the characters will be headed.

The riddle in the envelope is this:

Rising out of the unknown
Gallows or temple, no way to be sure
The seeds of fame sown
In the mists of a moor.


The post for the first checkpoint will be up in a couple days, but there may be others between now and then so keep an eye out!]
 
 
11 November 2010 @ 01:07 pm
The Devil Went Down  
Who: Rose, John, Max, Eric, Lucifer, WHOEVER.
What: Rose unleashes her plan to get Lucifer out of her dreams... and doesn't include the Winchesters. D:
Where: 2nd floor, then elsewhere
When: Day three, late night
Status: In Progress
Warnings: A bit of strong imagery

( And if you win, you get this shiny fiddle made of gold... )
 
 
07 November 2010 @ 12:31 am
Hit the lights!  
Who: Nicki and Sherlock! Or anyone else that comes by.
What: Play time 8D
Where: 2nd floor common area
When: Day two, night
Status: In Progress
Warnings: Nope!

( Welcome to the Show )
 
 
06 November 2010 @ 01:46 am
The Vamp club  
Who: Eric and Nicki
What: Midnight meeting
Where: Garden
When: Day two, nighttime
Status: In Progress
Warnings: Insanity

( Birds of a feather )
 
 
03 November 2010 @ 09:51 pm
Give me fuel, give me fire  
Who: Rose Tyler, Sam Winchester
What: Rose tells Sam about Lucifer's intrusions... BUT THEN CUTENESS HAPPENS.
When: Day 1, late morning
Where: Rose's room
Status: Incomplete
Warnings: N/A; will edit if needed.

( We're gonna break out )
 
 
01 November 2010 @ 08:39 am
[Evil Always Lurks Beneath Ground]  
The basement has been converted into a decidedly disturbing place. About halfway down the stairs, shoes stick annoyingly to the surface of the steps. Looking down, it appears that every surface of the room has been covered in a slimy purple substance that seems to move and slink with a mind of its own. The creep moves with some kind of purpose towards the most obvious object in the room, a large pod that sits in the center, connected to the ceiling by several large pulsing purple and green veins.

Closer inspection of the pod reveals that it appears to be alive. It pulses with a steady beat, and you can almost make out what lies inside. It is humanoid in shape, though its curled up into almost a fetal position. Any attempts to puncture or scratch the pod cause it to 'scream' and shake violently, though nothing can seem to actually cause any damage.

[OOC Note - Feel free to tag with your characters if they would like to interact with the pod. Perhaps it will 'answer.']
 
 
27 October 2010 @ 10:24 pm
Staying Awake, Staying Alive  
Who: Rose Tyler, Sherlock Holmes, Eric Northman
What: People awake for different reasons. Oh, also ZOMBIES!!!
When: Wednesday night
Where: Kitchen and elsewhere
Status: Complete
Warnings: Surely some undead violence and gore.

( It takes adrenaline. )