
If the racers hadn't yet noticed how different this world was, they certainly did now. Windsor Castle was completely abandoned. The once-pristine landscaping grew wild. The architecture was peppered with dirty brick, tattered flags, and vandalized statuary. The only sound was the wind.
There was nothing of interest near the principal entrance. If the teams got lost, they'd likely find graffiti instructing to "seek the eldest." The smartest would seek the Curfew Tower, the oldest feature. Here, an easy-to-miss red flag peeked from the grass.
It was a frustrating setup. There was no way into the sprawling tower from the outside. Anything could have been significant- the road signs, the empty residences across the street, the frozen clock on the tower that told time for no one but the sky.
What the players truly sought was this: a fallen lamppost, with what appeared to be a missing persons flyer attached. One racer from each team would see their captured loved one in the picture, with this notice below:
BEAR THE BURDEN.
[Each team that arrives at the flag will be given a burden. This burden will only affect the person who sees their loved one pictured on the post. Depending on the burden, this individual may have a difficult time contributing to the rest of the race. You'd better hurry...]
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